the point at which you can drag to resize a window wouldn't actually look any different than it had a second before. That makes certain things like clickable objects or draggable fields hard to differentiate. The only way I can get a cursor to stay on anything else is to use ctrl+alt+D to change all unbound, which wouldn't be an issue except for the fact that I have to assign one single cursor to all unbound. The general, hovering over nothing in particular cursor does stay changed though. I do this because Im on a 4k monitor, and the cursor is micro if I dont increase the size. So, you can increase the games cursor size by changing the pointer size in Windows. However, the game actually uses the Windows operating systems pointer scaling for the games cursor. But if I for instance hover over the text in this window and change the cursor, it'll change right then, but as soon as I move the mouse away from the text and back, it's just the normal cursor again. I dont know of an alternative to change the cursor color. If I use ctrl+alt+1/2/3 to change my cursor, that'll work for the general cursor. however universal support is coming in an upcoming patch :) note that currently YM is meant for games so general app support is shakey at best (seems fine for chrome/firefox though). Is YoloMouse allowed to be used On its page it says its whilelisted in some games and provdes signed code to build trust. None of the game options felt improving it (bigger cursor, cursor crosshair). you can just bind the same/different cursor for the hand cursor you see for links. Hi I’m having trouble following the cursor in a teamfight with all the movement and effects. Originally posted by Dragonrise Games:YM bindings are cursor specific.
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